Virtual Desktop can now emulate Vive Trackers on Quest headsets

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Virtual Desktop can now emulate Vive Trackers on Quest headsets

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The latest version of Virtual Desktop can emulate Vive Trackers and Index controllers on Quest headsets.

FACTS

Virtual Desktop continues to surprise with new features that differentiate the PC VR streaming app from competing free solutions Air Link and Steam Link.

The latest update uses two relatively new Quest features to emulate Vive Trackers, allowing for a more accurate reflection of physical movement on avatars, especially with Quest 3, without the need for expensive tracking hardware.

The first feature is Inside-Out Body Tracking (IOBT), which is only supported by Quest 3. The second feature is Generative Legs, which is supported by Quest 2, Quest Pro and Quest 3.

Virtual Desktop uses IOBT (Quest 3) or inverse kinematics (older Quest headsets) and Generative Legs to emulate Vive Trackers. In apps such as VRChat, your own body movements are reflected more realistically. With the Virtual Desktop Body Tracking Configurator (available on Github), the Vive Tracker emulation can be configured according to your own wishes.

The new update also emulates Valve Index controllers using Quest’s hand tracking. This feature only works with OpenVR games that support finger tracking.

OTHER IMPROVEMENTS

Developer Guy Godin has also improved the Synchronous Spacewarp rendering feature (all headsets), reduced the compression artifacts of 10-bit codecs and implemented the Wide Motion Mode of hand tracking, which expands the tracking volume.

The full release notes, which include a number of other improvements, are listed below:

Quest/Pico/Vive version 1.30.4 – Release Notes

– Added option for SteamVR Vive tracker emulation through inside-out full body tracking on Quest
– Added option to Emulate Index Controllers on Quest; this allows finger tracking in OpenVR games that support it
– Improved motion extrapolation quality of Synchronous Spacewarp (SSW) for all headsets
– Now sending headset battery level and charging state to SteamVR
– Reduced video compression artifacts with 10-bit codecs
– Improved desktop streaming latency on macOS
– Added Wide motion support with hand tracking on Quest
– Switched to recognizing index and finger curl for trigger / grip presses when using regular hand tracking
– Fixed issue with Unreal/Unity/WebXR where the VR session wasn’t ending properly
– Fixed desktop being cutoff on some resolutions with AMD
– Fixed game compatibility with: Hard Bullet, Resonite, JKXR, Roblox

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