Valve Index defends its place in SteamVR stats as Quest 3 growth slows


Valve Index defends its place in SteamVR stats as Quest 3 growth slows

Image: Valve

Der Artikel kann nur mit aktiviertem JavaScript dargestellt werden. Bitte aktiviere JavaScript in deinem Browser und lade die Seite neu.

The latest SteamVR stats show that Meta Quest 3’s rapid growth over the past few months is slowing down.

FACTS

The SteamVR share of Quest 3 increased by only 0.45 percentage points in February. In the previous months, it grew by 5.05 (November), 3.94 (December), and 4.78 percentage points (January). It looks like Quest 3 is approaching the upper limit of its PC VR market potential.

Valve Index was able to defend its second place and even gained more than Quest 3, while Quest 2 lost 1.46 percentage points.

SteamVR statistics of the most used PC VR headsets.

SteamVR statistics of the most used PC VR headsets. | Screenshot by MIXED

The PC VR headset Bigscreen Beyond appeared in the SteamVR statistics for the first time in February 2024, after not being properly registered before. The world’s smallest and lightest headset owns a 0.15 percent share of SteamVR.

SteamVR users as a percentage of the total Steam user base grew by 0.28% percentage points in February and now stands at nearly 2 percent. This number has been stagnating for years, with slight fluctuations.

CONTEXT

What are Valve’s SteamVR statistics?

SteamVR is the most popular PC VR platform. Quest can be used on a PC with a cable or wireless PC VR streaming via Air Link, Virtual Desktop, and Steam Link.

Valve’s monthly updated Steam hardware & software survey tracks all VR headsets that have been used with a PC and Steam in the past month and whose users participated in the survey. From this, conclusions can be drawn about the relative distribution of PC VR headsets among each other.

However, the survey does not track other non-SteamVR powered platforms, such as Playstation VR 2, or standalone devices that are not used on a PC, so it only reflects a small proportion of the overall VR market.


Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top